The 7 best platform game bosses on Super Nintendo!

The 7 best platform game bosses on Super Nintendo!


Among the most popular genres on Super Nintendo, platform games occupy a prominent place. And what would a great platformer be without cult boss fights? Thus, the JV editorial staff offers you a small selection of the best bosses in Super NES platform games.


  • ActRaiser
  • Castlevania Dracula X
  • Donkey Kong Country 2: Diddy Kong’s Quest
  • kirby superstar
  • Mega Man X
  • Super Mario World 2: Yoshi’s Island
  • Super Metroid


Among the nuggets exclusive to the Super Nintendo, ActRaiser occupies an exceptional place for its original proposal. By mixing phases of platform-action and moments of management in view from above, the title of Enix had also marked the spirits by its rather impressive graphics for a game released at the beginning of the life of the console. If you’ve never heard of it, know that ActRaiser makes you embody a deity who has lost his powers and who will have to rely on the help of a little angel to overcome the demon who terrorizes the Earth. If all this represents the phases of management seen from above, we are sometimes led to descend from the heavens to face the infernal hordes ourselves during sequences of platform-action that make up the other part of the experience.

It is in these moments that we fight bosses and the most iconic of the game remains Gauntlet, quite simply the final boss. When you get to the final level, you’re greeted by the faces of all the main enemies you’ve defeated before against a dark, torn sky, which sets the mood. So, before facing the ultimate bosses, you have to face again all the ones you have already beaten. Finally, we arrive in front of Gauntlet, a kind of demon with a strange design, which we face in space through the stars. A tough and epic fight that makes victory all the more heartening.

Castlevania Dracula X

If Super Castlevania IV remains the most cult episode of the console, it is not about him that we are talking about today. Instead, we’re going to focus on Castlevania Dracula X, the port of Castlevania: Rondo of Blood originally released on PC Engine in 1993. We embody this time Richter Belmont through nine stages with the aim of facing Dracula as usual. Moreover, it is this fight that we will talk about, because the latter is much more epic than in Super Castlevania IV.

Here, we find ourselves in an arena filled with holes in which we must jump from platforms in the hope of dodging the count’s magic attacks and trying to hit him. But that’s not all, because pass a certain stage, Dracula turns into a sort of giant Lucifer with purple skin and huge red wings who cast even more powerful spells. Suffice to say that it is not given to overcome it. Thus, it is by this metamorphosis and the epic music that this fight is particularly memorable.

Donkey Kong Country 2: Diddy Kong’s Quest

Very clearly, the first Donkey Kong Country is one of the cult games of the Super NES. However, we must not forget that the title had two sequels, Donkey Kong Country 2: Diddy’s Kong Quest and Donkey Kong Country 3: Dixie Kong’s Double Trouble which are just as good, if not better. Thereby, it is on the second episode that we will devote ourselves since the latter is a particularly nice final boss.

With Diddy and Dixie, we face King K. Rool in his costume of pirates who shoot cannonballs with his blunderbuss that must be returned to him at the right time. However, the boss has a total of three phases, with different patterns that you have to learn by heart to get by. Indeed, his shots change as we progress in the confrontation. A very nice bossfight more technical than it seems, accompanied by great music that makes the release of Donkey Kong all the more satisfying.

kirby superstar

Kirby’s Fun Pak or Kirby Super Star is a rather atypical game. In reality, it is a compilation of seven more or less long mini-games among which we find a certain Spring Breeze which is in fact an abbreviated remake of Kirby’s Dream Landthe very first episode of the saga released in 1992 on Game Boy. We could have chosen to tell you about the Revenge of Meta Knight mini-game in which we face Meta Knight, as its name suggests, but it is of course the final fight against King Dedede in Spring Breeze that we will focus on .

Obviously, Kirby’s games are not known for their difficulty, quite the contrary. These are relatively easy games that stick to the cuteness of the environments offered. However, the fight against King Dedede remains memorable thanks to several elements. First of all, we find ourselves facing this final boss in a sort of boxing ring, with a cheering crowd around which increases the pressure. Then, the music of the confrontation is very dynamic and punchy, which gives a unique atmosphere to the moment. As for the concrete course of the fight, the latter is quite simple since it suffices to avoid the attacks of King Dedede and to return his attacks to him after having swallowed them. Thus, it is not by its gameplay but by its atmosphere that this bossfight is memorable.

Mega Man X

If we talk about the best bosses in Super NES games, it was obvious that the Mega Man X series was going to appear in this selection. At the same time, the Mega Man formula relies heavily on boss battles that allow you to collect powers and unlock new ways to play. Among the three episodes released on Nintendo, it is on the first that we will focus today with a particularly cult duel: the one against Sigma. From the introduction, we meet this character who is none other than the great antagonist of the game. After an (inevitable) defeat against him, we are saved in extremis by Zero, the charismatic robot. Throughout the adventure, our goal will be to defeat Sigma’s henchmen in order to find him at the end of the course.

Once the eight bosses have been defeated, we can finally face Sigma in an epic duel. First, we face his robot dog which is only the first phase of the fight. It’s only after the big bad comes into the picture and takes off his cape to finally fight with some kind of lightsaber that looks like it’s straight out of Star Wars. After bouncing off all the walls, which makes him particularly hard to hit, it’s not over. In effect, in his third form, Sigma merges with Velguarder, his dog, to transform into some sort of giant robot which you have to climb on your hands to try to touch his head. A fairly technical but satisfying phase once completed. Later, Sigma will return in Mega Man X3, but in a different form.

Super Mario World 2: Yoshi’s Island

With its colorful art direction, Super Mario World 2: Yoshi’s Island is already unique in itself. We embody a group of Yoshi in charge of taking care of Baby Mario that they transform on their backs. Thanks to their long tongues, they can swallow enemies before violently spitting them out. A gameplay of great efficiency accompanied by a beautiful aesthetic, it necessarily gives a cult game. Thus, to pay homage to him, it is on his final boss that we will focus today.

Beyond being the main antagonist of Super Mario Sunshine, Baby Bowser mostly appeared for the first time in Yoshi’s Island as the final boss, and what an introduction! Thus, the first phase of the fight is quite simple since you arrive in a room in which you have to dodge your attacks before counter-attacking. However, once defeated, this is where the real showdown begins. In effect, we find ourselves outside in the dark, as the sun sets, and we see Baby Bowser in the distance who has become giant. Gradually, the latter approaches our level until it is defeated. A particularly beautiful panorama for a SNES game and remarkable for anyone who has already done so.

Super Metroid

Good. It’s obvious that by doing an article on the bosses of Super NES games, Super Metroid was going to get a pass. It must be said that in the series, the bosses occupy an important place, especially in this episode where they are the most memorable. Thus, we think of Kraid, so big that we cannot see all of it on a single screen, or Ridley, the recurring antagonist of the series with his terrifying sound effects. But despite this, it is once again on the final boss that we will focus for a very specific reason: the narration. In Super Metroid, there is no text, except at the beginning of the adventure to lay the foundations. Yet the title manages to tell a storyas light as it is, thanks to “cutscenes” without dialogues. This is exactly what we saw in his final fight.

Thus, we find ourselves at the beginning to face Mother Brain, the final boss of the first game, in a perfectly identical context. While one might be disappointed at first to face something already seen in the past, it is not so. After completing her first phase, Mother Brain emerges from her jar to transform into a hideous two-legged monster with a giant eye. At the end of this sequence, Samus is defeated by the creature’s beam. It is then that she is saved in extremis by the Metroid that she had spared earlier who proceeds to drain Mother Brain’s energy to give it to Samus. Unfortunately, the monster still manages to defeat the giant Metroid who dies instantly. Despite everything, Samus now takes advantage of the Hyper Beam and easily defeats the monster. A classic boss fight that goes down in history with its simple yet effective storytelling.

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