PSVR 2: Experience and user interface, streaming, all the details... Sony is pulling out all the stops for its PS5!

PSVR 2: Experience and user interface, streaming, all the details… Sony is pulling out all the stops for its PS5!

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Game news PSVR 2: Experience and user interface, streaming, all the details… Sony is pulling out all the stops for its PS5!

We still don’t know when it will be released, but the PlayStation VR 2, Sony’s new virtual reality headset, is increasingly being promoted by Sony. After a first model that brought VR into homes, Sony intends to hit hard once again.

If it was technically far from the best models of virtual reality headsets available on PC, the first PlayStation VR had two very serious arguments. On the one hand, it was fine cheaper than the competition, and Sony could rely on a huge installed base of PS4 to sell their product. We thus speak of more than 5 million copies sold.

PlayStation VR 2: eagerly awaited by gamers!

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But as soon as the first serious rumors about the PS5 appeared, other rumors have pointed to the development of a new helmetthat would accompany the next-gen console. Presented for the first time last February, the PS VR2 will have an OLED panel with a resolution of 2000×2040 per eye, which is a clear improvement. There is also talk of a refresh rate of 90 to 120 Hz, and a field of view of 110 degrees.

He will be accompanied two controllers designed for the headset and supplied withand we know that Tobii’s gaze tracking technology will be integrated. But beyond the technical specifications of the helmet, which you can find at the bottom of the article, it’s the user experience as well as the games that people care about. The latter is obviously waiting for the release date and the price of PS VR 2 but in the meantime, these are the elements that count.

View of the environment, play area, streaming… Sony takes stock!

Good news, Sony has just published a new blog post that focuses on the user experience of gamers, which includes embedded features as well as options related to streaming.

Preparations for the release of PlayStation VR2 are in full swing, and we can’t wait for you to discover the new games and experiences you can enjoy with our next-generation virtual reality headset. As we continue our efforts as we approach launch, today we wanted to give you a little preview of the UX-related features that await you on PS VR2.

PSVR 2: Experience and user interface, streaming, all the details... Sony is pulling out all the stops for its PS5!

To start, Sony introduced thea Transparent View. This is a function that allows the cameras of the helmet to film the environment and project the image on the OLED panel. In doing so, the player does not have no need to remove the helmetand therefore potentially to disturb, to find its levers or perceive what surrounds it. A specific button will switch between views, but players will also be able to use the control center map. In any case, this option should avoid many worries and provide more comfort.

The second option presented is dedicated to streaming! In effect, by connecting a PS5 camera to the console, it will be possible to stage. Spectators will thus see the game in progress, but also the streamer, who moves in front of his screen.

As we know, the question of available space often comes up among players, worried about not having enough space to play all the experiences. To alleviate this concern a little, it will be possible to customize the play area. The headset cameras will scan the room, but players, using PSVR 2 Sense controllers, will be able to manually expand space available or exclude items that would have been added to the play space as they get in the way.

PSVR 2: Experience and user interface, streaming, all the details... Sony is pulling out all the stops for its PS5!PSVR 2: Experience and user interface, streaming, all the details... Sony is pulling out all the stops for its PS5!

During a game, if you get close to the limit you have set for your play space, you will receive a warning. You can change your settings anytime while PS VR2 is connected. Once your game space is set up, the settings are saved. However, they will be lost if you change game space.

Two specific modes will be available

Finally, Sony mentioned VR Mode and Cinematic Mode. In VR, “content will be displayed in 4000 x 2040 HDR (2000 x 2040 per eye) video format with a 90Hz/120Hz frame rate,” all in a 360-degree space. The Cinematic Mode will allow you to display the PS5 interface. Non-VR media and games will display in 1080p HDR at 24, 60, or 120Hz. SIE is aimed at developers, adding that the release date will be revealed soon :

PS VR2 game developers will soon have access to the latest user experience for PS VR2, through a new version of system software that will be released as development continues. PS VR2 will bring many exciting new features, and we can’t wait to tell you more about our next-generation virtual reality headset, which will push the boundaries of gameplay innovation. We will provide you with new information soon, including the launch date and additional games that will be released on the platform.

PSVR 2: Experience and user interface, streaming, all the details... Sony is pulling out all the stops for its PS5!

Let’s remember that, among the announced gameswe find : Horizon Call of the MountainResident Evil Village, part of Resident Evil 4 remake, No Man’s Sky, Ghostbusters VR and The Walking Dead: Saints & Sinner Chapter 2.


PSVR2 Headset Features

  • Screen type: OLED
  • Resolution: 2000*2040 per eye
  • Refresh rate: 90 to 120 Hz
  • Field of view: approximately 110 degrees
  • Sensors:
    • Motion capture: 6-axis motion capture system (3-axis gyroscope and 3-axis accelerometer)
    • Tether sensor: Infrared proximity sensor
  • Cameras: 4 cameras to track headset and controllers, eye movement tracking
  • Feedback: Vibrations at the level of the helmet
  • PS5 Connectivity: USB Type-C
  • Audio:
  • Input: Built-in microphone
  • Output: Stereo jack socket

Joystick Features

  • Buttons:
    • Right Controller: PS Button, Options Button, Action Buttons (Circle/Cross), R1, R2, Right Stick/R3
    • Left Controller: PS Button, Create Button, Action Buttons (Square/Triangle) L1, L2, Left Stick/L3
  • Sensors:
    • Motion capture: 6-axis motion capture system (3-axis gyroscope and 3-axis accelerometer)
    • Capacitive sensor: Finger touch sensing, infrared controller tracking
  • Feedback: Adaptive triggers (on the R2/L2 button), Haptic feedback (one actuator per controller)
  • Connectivity: USB Type-C port
  • Communication: Bluetooth Version 5.1
  • Battery: Built-in Lithium-Ion rechargeable battery

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