After the first maintenance of the Temporis 7 servers, the Dofusian hype drops a little. This gives us time to take a step back and see which alters mark the spirits. If some already have their small nerves, others remain powerful, even a little too much.
This article is updated based on the latest patch notes for Dofus and Temporis 7
(Last modification: 11/07 – 7:20 p.m.)
DOFUS – The Best Altered of Temporis 7
Unlike classes with more than 40 spells or full passives/actives, alters are much more “one-sided”. They are strong, or not. Their role is clear, or not. From these two factors, we can already identify a small batch of interesting cases in PvM, before cutting into the bacon.
To know the obtainments of each Altered, you can click on their name or their appearance in game to consult their page of the mobedex.
Temporis’ Best Epic and Legendary Altered
With their common ability to hit your best element, Epic and Legendary Quirks come into every team. Moreover, they are not so complex to acquire because they are overgenerated by high-level players.
So we advise you to acquire kamas to buy them directly from the auction house. You will save many hours of games and kamas by going directly to the best team.
1. Valdingume, overall increase in your damage
Thanks to its “Cawotene” passive, if the Valdingume takes damage from an opponent, the latter takes 35% more damage in return.
In addition, his area spells are overpowering while having mobility with the “Leap” spell at 3AP. He is a must in your altered deck.
2. Mutapin, infinite boost for long distance spells
This Altered unlockable at the 1860 Tempotons level can boost his “Nucleotide” spell each time he casts it for an infinite duration.
He is able to inflict damage over a very long range in addition to having a very practical placement spell.
3. Javache, Temporis’ best area damage
The Javache is able to inflict damage on a square of 2 squares which is the largest area possible on Temporis.
She also has a handy passive, increasing her critical damage with each critical hit.
In addition, his “Alienation” placement spell allows opponents to be pushed back 2 squares diagonally, which is very powerful.
4. Melomask, one of the best melee
Thanks to its “Prank” spell, very similar to the Sacrier’s “Dissolution” spell, the Melomask is very powerful in inflicting damage on contact while stealing life points.
He is also able to fly from tackle or enter an unmovable state and reduce melee damage by 50%.
The Melomask will therefore be perfect for fights against monsters with low or medium damage.
5. Enflaron, more resilient with less lifesteal
The Enflaron naturally resists 30% of the damage suffered and reflects 50% of the damage inflicted on it in an area of 2 squares.
This passive makes him totally overpowered, his only weakness lies in the absence of an area on his lifesteal spell.
It will therefore be complementary with the Melomask, more powerful against opponents with heavy damage.
6. Lycradi, better Temporis heal and area damage
Extremely practical, Lycradi allows you to save precious bread kamas while offering good area damage.
His “Fane” spell is a very handy reenactment in many situations.
A really practical alter that deserves a place in your deck.
The best altered of the water way
Very practical to increase the drop during fights, the water route is mainly chosen on the Temporis. She also has great alters that you can use in your deck.
Be careful, during the lists that will follow, the Altered from the profession of “Bestiologist” are not counted because they are too expensive or complex to acquire for all players.
1. Stemthorn, area damage and overpowered gold removal
Essential altered of the water way, it is able to remotely withdraw in zone -10 of range to your adversaries.
His damage spells are both at 3AP which allows him to hit 4 times per turn and thus guarantee a decent hitting power.
2. Aspimouette, the best setter in Temporis
Essential, Aspimouette can change its position with opponents on 7 of range 2 times per turn.
It also has the well-known “Flipflop” spell from previous “Parchomancers” editions of Temporis.
Finally, his “Rapassade” spell guarantees him life theft in an area that he is able to place himself easily.
The best alters of the fire path
Very present on this Temporis, the fire path allows easier access to wisdom and the “Howling” to quickly kill monsters.
1. Safarier, heavy ranged damage
This altered is able to hit from afar while increasing his ranged damage percentages.
Without any real additional particularity, it is a very good ally for inflicting damage in the fire path.
2. Howling, area damage and lifesteal
This alter is present in most fire decks thanks to its heavy area of effect damage.
Be careful though, Howling is dependent on critical hits to unfold its full potential.
It is therefore essential for the Ecaflip but becomes less powerful for the other classes before level 199 and the Padgref set.
The best weathered in the air path
Air path alters are the least powerful, often crossed with spells from other elements or less useful effects in PvM.
1. Parazig, heavy ranged damage
This altered crossed between the water path and the air path benefits from very good ranged damage.
2. Eased, area damage and shield
Available very early in the adventure, this Altered hits in the area while giving shield points with each attack.
He also has a shield spell which can be very useful in certain situations.
However, it only has one damage spell and although quite practical, the legendary alters seem much more interesting.
Earth Path’s Best Altered
The earth path also suffers from a lack of alters as powerful as the legendaries. However, it benefits from neutral damage, which is very practical in many situations.
1. Chachamp, damage and neutral lifesteal in zone
With his “Angorage” spell, this altered can inflict heavy damage to two squares around him and other altered, which makes him very practical in combat.
He is also able to place his allies while providing them with shield points.
2. Tragicrane, excellent to start with its damage boost
Very popular at the beginning of the adventure, Tragicrane benefits from correct damage in addition to increasing the fixed damage of its allies.
He will always be a very good companion to start the time to acquire the altered legendaries.
Xelor Ret PA, and proud of it!
It seems that a lobby has formed within the editorial staff to inform you of a potential non-meta but very practical combo based on Xelor. There aren’t a lot of AP Removal stuff at low levels (go for the Boskito) and relatively few Altered. Despite everything, 3 of them send the sauce.
As a reminder, in addition to naturally increasing the withdrawal of AP, the passive Xelor allows you to recover 1 AP and power at each rally of at least 1 AP. If the mechanics of AP removal are usually ineffective in PvM, the significant dodging penalties and the presence of zones with accumulation between impaired make it viable.
It is quite possible to vegetable several level 200 monsters with level 80 stuff and barely 65 base AP removal (85 with the passive on altered). Wouldn’t you be tempted?
Discover all our articles on Temporis
Seasonal 7 arrives on DOFUS at the end of June, the 29th to be exact! With pre-registrations in full swing and a server featuring unique gameplay, let’s do it tower of passives and unique spells classes to determine the best. Which class should you play better to increase the power of your altered?