NVIDIA knocks out AMD's FSR!

NVIDIA knocks out AMD’s FSR!

200 games and apps now support DLSS; a technology far superior to one deprived of “the power of AI time-scaling techniques”.

In October 2021, NVIDIA announced that its machine learning supersampling technology was supported by 120 games and applications. Eight months later, 200 games and applications now benefit from DLSS (Deep Learning Super Sampling). This figure will be reached thanks to Loopmancer. In addition, NVIDIA points out that “The highly anticipated Lord of the Rings: Gollum and Steelrising games will add DLSS and ray tracing”.

Credit: NVIDIA

As you know, for a little over a year, the DLSS has had to deal with AMD’s solution, the FSR (FidelityFX Super Resolution). A fortnight ago, during the annual review, AMD listed 110 FSR 1.0 / FSR 2.0 compatible games. Unlike DLSS, FSR is open source; furthermore, it is less hardware-restrictive. AMD claims that its FSR has been adopted twice as quickly as DLSS.

FSR 2.0 versus DLSS 2.3 in God of War

DLSS > FSR for NVIDIA

Unsurprisingly, in order to defend its technology, NVIDIA presents this additional hardware requirement (the use of Tensor cores) as a strength rather than a weakness; and the last sentence sounds like a thinly disguised attack on AMD’s FSR: “NVIDIA DLSS is the only AI-powered super-resolution technology, and that advantage translates into gaming performance up to twice as high. It is also the only upscaling technology available that harnesses the power of a deep learning neural network to ensure image quality comparable to native resolution. Image scaling without the power of AI time-scaling techniques introduces unsightly artifacts such as motion artifacts, vibrations and blurry textures. »

Three DLSS/ray tracing games

Concerning the three games mentioned above, know that the Lord of the Rings: Gollum will launch in September with NVIDIA DLSS and Ray Tracing. So GeForce RTX gamers “will be able to explore the different locations of the game with immersive ray-traced reflections and shadows accelerated by NVIDIA DLSS”.

On the other hand, Spiders, developer of Greedwill release a new action-RPG game in September called Steelrise. This title will benefit from ray-tracing reflections and NVIDIA DLSS.

Finally, in the shorter term, Loopmancer will land on July 13, also with NVIDIA DLSS and Ray Tracing. According to NVIDIA, when the “DLSS is enabled, performance is doubled, so GeForce gamers with a GeForce 3070 or higher GPU can enjoy Loopmancer at over 60 fps when gaming at max 4K with ray tracing enabled”.

Image 2: 'Unsightly artifacts', 'blurry textures': NVIDIA knocks out AMD's FSR!
Credit: NVIDIA

Source: NVIDIA press release

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