Monster Hunter Rise: Sunbreak review by jeuxvideo.com

Monster Hunter Rise: Sunbreak review by jeuxvideo.com

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Monster Hunter Rise has been out for almost a year now and players have been waiting for a lot of content to be added. As a reminder, the Monster Hunter license is a demanding and technical saga where players step into the shoes of an avatar created from A to Z who arrives in a village under the threat of a terrifying monster. The goal? Chase away all threats!

After several months of light updates and in the wake of a successful PC port, Capcom is releasing a big expansion for Monster Hunter Rise called Sunbreak on June 30! This major extension is released on both Nintendo Switch and PC and brings its share of new features that we will detail in this test.

A campaign that continues in the Eldorado of Elgado!

Like the Iceborn expansion for Monster Hunter World, Sunbreak is an all-new story that directly follows the events that took place in Kamura Village in the base game. This new campaign takes place in the Elgado region and more specifically in the Royal Guard outpost where the character of Lady Fiorayne will accompany us throughout our adventure.

This new village works exactly the same way as that of Kamura with quest levels to reach which will always be presented by this diagram: Complete X quests -> Urgent quest -> Complete X Quests -> Urgent quest -> Promotion of the Rank of hunter. The campaign is articulated in this way with a plot around a new Elder Dragon, the Malzenowho seems to draw his power from a living organism named the Quiros. This one has the ability to drain the vital energy of monsters in the region while changing their behavior, even driving them crazy. Your mission will be to solve the mysteries around the Malzeno and the Quiros while helping the population of the village of Elgado. Of course, we won’t tell you more so as not to spoil the pleasure of the plot.

Outside the campaign, players will have the opportunity to find all the quests available on Rise with expeditions, re-quests and small missions for villagers to complete. However, a new type of quest is born, namely Paragon quests. These are missions where you will be accompanied by a computer-controlled non-player character. There are just under 10 different ones that will offer you to go hunting with them and yes, in multiplayer, these can be alongside real players. These Paragon quests are also quite interesting, especially for new players who would have trouble finding friends to play with. This allows in particular to kill some high level monsters with the help of these console controlled characters and thus to recover materials in order to improve your equipment, in particular your weapons essential to progress.

An extensive but still shy roster

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It is well known, the games of the license monster hunter have interesting or pleasant campaigns to browse, but this is clearly not the major advantage of these titles. Indeed, the strength of these games lies in the lifespan they can offer once the G Rank is reached, that is to say the high level of play. Sunbreak brings this famous G Rank or Master Rank which follows on from the Hunter Rank already available in Rise. As a reminder, the rank of hunter is what determines the quests that you will be able to unlock as well as the “level” of your character. Note that the master rank comes with the addition of new level 4 (master) jewels and master rank armor/weapons, of course!

In the end, it is not surprising not to have seen the rank of master in Monster Hunter Rise since this saga is articulated in the same way with each opus: a basic game which sees its content densified by large updates or expansions (Monster Hunter World + Iceborn or Monster Hunter 3 + Monster Hunter 3 Ultimate). Sunbreak is therefore no exception to the rule and had a lot to do to come and densify the life of the original game which lost interest very quickly since high-level play was only poorly represented in the end. It is clear that high level quests are there with Sunbreakbut they are not of the same ilk as what we have known in a Monster World or MH3/4 Ultimate. For one reason only: the absence of a random HL mode which pushes players to want to grind ever further without going through quests to complete and restart in a loop. To illustrate this problem, we greatly regret the Fief of Monster Hunter World Iceborn which had brought a real plus to the life of the title and which means that the game is still very popular today despite the release of Rise there. over a year old!

Monster Hunter Rise Sunbreak: Creatures (Malzeno, Magnamalo) living up to the legend for a truly monster expansion?

Let’s now talk about the bestiary which amounts before Sunbreak to a total of 46 large monsters, counting the superior monsters, known as “Apex” such as the Rathalos or the Zinogre. An honorable set, but not incredible either, and this is where Sunbreak must bring a big revival and a hell of a lot of monsters so that players don’t get bored too quickly. Without telling you too much, we counted about fifteen monsters, new ones including the Garanglom, the Lunagaron or the Malzeno and a few subspecies (a number that will change in the future since Capcom has only revealed future updates significant days will arrive). We do not give you the exact number voluntarily in order to leave you a little surprised on the discovery of the targets that you will encounter while browsing Sunbreak. According to U.S, the bestiary is honest, but a little skinny because for comparison, it was 27 monsters (12 monsters not present in the base game + 15 subspecies) added by Iceborn to Monster Hunter World.

It is also important to note that we would have liked a little more region, because we end up with only two new areas, the Jungle (which is an old Monster Hunter 2 map) and the Citadel created for Sunbreak. The latter is a very well worked area where different biomes collide, but the addition of a second original area would have been a real plus. It will therefore be necessary that the updates and the follow-up of the game be solid so that the fans do not feel neglected and remain on the game.

Monster Hunter Rise Sunbreak: Creatures (Malzeno, Magnamalo) living up to the legend for a truly monster expansion?Monster Hunter Rise Sunbreak: Creatures (Malzeno, Magnamalo) living up to the legend for a truly monster expansion?

Adapt to hunt better!

A good part of the innovations are also on the side of the gameplay and fortunately, because it is one of the strong points of the series of Monster Hunter since now several opuses. As a reminder, Rise had brought several major innovations materialized by the Filoptère and the Chumsky. The first gives a much more airy dimension to the playability of all the weapons, which are still 14 in number, while the second brings significant comfort during all the hunts. Sunbreak does not upset these elements, but reinforces a slightly more precise novelty related to Substitution Talents (your special moves for each weapon in general)substitution scrolls.

Prior to Sunbreak, you had to make choices as to which talents to take for your weapons, you could choose between 3 and 4, but never select all of the available ones. It was therefore necessary to make regular visits to your chest to change your talents to adapt them to the monsters you wanted to hunt. With the addition of scrolls in Sunbreak, you will be able to assign different talents to each parchment, of which there are 2 (one red and one blue), and you can alternate from one to the other in the middle of a mission.

Monster Hunter Rise Sunbreak: Creatures (Malzeno, Magnamalo) living up to the legend for a truly monster expansion?

Indeed, through a very simple manipulation you will be able to switch from red to blue parchment (and vice versa) and thus change all of your special moves to adapt to the enemy without going through the chest of the village or the tent! A very big positive point for the comfort of play, without forgetting that it is now possible to climb the walls directly by running on them and this without using the filoptere.

For slightly more expert players, several substitution talents have been added for all weapons such as dodging or counter-filopters for armaments that do not have these moves in their arsenal. But that’s not all since buffs or damage talents that make gameplay even more nervous are available, which, let’s be clear, is one of Monster Hunter Rise’s biggest strengths!

Conclusion

Strong points

  • Lots of quests and big lifespan
  • New charismatic and original monsters
  • Return of some iconic monsters (Gore and Shagaru Magala)
  • Overall more difficult
  • More flexible gameplay thanks to scrolls
  • Paragon quests to help beginners and solo players
  • More playing comfort when hunting
  • Technically very solid on Switch in portable and docked

Weak points

  • Still no real random endgame mode (see the Fief on Iceborn)
  • Slightly anecdotal campaign scenario
  • Imprecise and often messy fights
  • Moderately large roster for such an extension
  • Only two new areas
  • A little too much farming to unlock the content
  • No alternative to calamity mode

Ultimately it is difficult to judge an extension on Monster Hunter since it is not yet in final version. Several updates are already planned for the coming months with additions of monsters, quests and special events. In the state Monster Hunter Sunbreak sublimates everything that has been proposed by Rise without revolutionizing the formula. We regret the absence of a mode equivalent to the Fief of Iceborn for players wanting to persist at the end of the game, but it is clear that the extension proposed by Capcom is solid, rather well stocked and very clean technically, whether on Nintendo Switch or PC. A must for fans of the genre and a title not to be missed this summer!

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