MADiSON review by

MADiSON review by


MADiSON is a horror game released on PC and consoles that forces you to flee from a demonic entity in a possessed house. Is it a success?


Proposed by the young team of Bloodius Games, MADiSON gives us a big dose of scares on these scorching days. Think PT, Kojima’s twisting demo, and think Fatal Frame, you’ll get this ambitious homage to genre classics. In this psychological horror game, you will have to walk along the narrow corridors of a house that houses a demonic entity that is determined to make us live through a real hell.

classic horror

In MADiSON, you play as Luca, an amnesiac hero whose only bloody hands and blackened fingernails are visible. In first-person view, the camera constantly wobbles, giving the impression that our young protagonist is staggering and getting punched in the nose. Obviously, the effect serves above all to give us a certain feeling of vertigo within always very narrow spaces. The game takes place mainly between four walls, enough to create the oppressive feeling of being stuck in the mouth of the wolf no matter what. Like a Layers of Fear, the sets mutate and change in size according to our steps, enough to feel sufficiently out of place.

In this sense, the general atmosphere is a successadvantaged by a nice photograph and the classic sounds of wood creaking. Add to that the always tearful voice of Luca who, on the other hand, probably does not have a particular personality or any position, frankly lacking to soften us. Luca still has extenuating circumstances: he endures the mental torture of Madison, a demon who forces him to continue a bloody ritual started decades earlier in his own family. The scenario is in the image of the adventure: particularly classic as a whole and seems to have great difficulty in emancipating itself from its models. But if he is not more scary than them, the game still forces us to progress with a ball in our stomachs.

Jumpscares and puzzles

The evil entity of MADiSON will not fail to arise to cause you a few startles at sometimes too expected moments in the flash of your camera, your main weapon. Your polaroid has no possibility of exorcising specters like the camera obscura of Project Zero, but it above all allows you to open portals to another dimension. If its usefulness does not immediately make sense naturally, it will be understood that it will suffice to activate it when no rational alternative appears. A rather good addition to the stream of fairly academic puzzles, but generally well thought out and with sometimes raised difficulty. So much so that you will quickly need to draw a pencil and a sheet of paper to put your problems in black on white. The fact remains that there is always only one solution to a problem posed and that this must be resolved in a chain in a very linear layout. So if the object sought to unlock a situation is not found, you risk going around in circles for a while before you can progress.

MADiSON: Even scarier than Kojima's PT and Project Zero? MADiSON: Even scarier than Kojima's PT and Project Zero?

Another problem noticed, your objects are nested in a rather archaic inventory of which you will quickly accuse the lack of ergonomics. Especially since the latter has capacity limits and then forces you to multiply the round trips to a safe to get rid of secondary objects. Not very practical in a puzzle game. Besides that, the game overall has a good lifespan of up to ten hours depending on the level. MADiSON does not bother with unnecessary lengths in her story.


Strong points

  • A successful overall atmosphere
  • Well thought out puzzles
  • Pretty environments
  • Pretty good sound work
  • Very good lifespan

Weak points

  • A very withdrawn protagonist
  • A classic adventure
  • An inventory that lacks ergonomics

Very classic in content as in form, MADiSON will not really succeed in standing out from its models but still has robust qualities: a horrifying atmosphere that keeps you on the lookout and surprisingly clever puzzles that will make you take out your pencil and the piece of paper.

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