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Forbidden Horizon West just received an update on PS5 bringing it support for Variable Refresh Rate and 120 Hz refresh on compatible screens. It is now capable of exceeding 60 frames per second.
Forbidden Horizon West
Introductory price €69.99
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Rakuten
42.98
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Cdiscount
44.98
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Used on the Amazon Marketplace
45.79
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Amazon Marketplace
47.99
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Used Marketplace Fnac.com
49.85
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Cdiscount Marketplace
53.00
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baker.com
59.77
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Amazon
60.64
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Fnac.com
64.99
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Darty market
75.34
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eBay
79.99
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Ubaldi
81.00
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Crossroads
69.95
How the pricing table works
Thing promised, thing due. A few weeks after the induction of the Variable Refresh Rate on the PlayStation 5, the game of the Dutch of Guerilla Games Forbidden Horizon West has just received an update allowing it to exploit this same functionality. And like other games First party of Sony before him, in particular Spider-Man Miles Morales and Ratchet & Clank Rift asideit takes the opportunity to propose new, extremely interesting performance targets.
Thus, the behavior of the “performance” mode now changes when the game is running on a console connected to a 120 Hz screen and VRR. Instead of the fixed frame rate of 60 fps offered until then, the framerate is now fully unlocked, and therefore free to wander above the 60 fps line. A very quick test of the updated game has already allowed us to see a framerate around 70 fps in general, and can even occasionally reach 100 fps in the most favorable conditions. The gain in fluidity is slight, but still noticeable. What’s more, the dynamic rendering definition system works less aggressively, and allows itself on very rare occasions to let the frame rate drop for a very short time below 60 fps – drops that are rendered perfectly imperceptible by the VRR. In doing so, it adheres with a little more consistency to its target definition of 3200 x 1800 pixels (with checkerboard rendering).
Performance mode with VRR on an LG C1 TV
A “balanced” mode at 40 fps as a perfect compromise
At the same time, the game also gains a brand new display mode called “balanced”, interposed between the aforementioned “performance” mode and the “quality” mode (rendered in native 2160p at 30 fps). It corresponds to a target framerate of 40 frames per second, and is accessible to all owners of a 120 Hz compatible screen, even without VRR – 120 Hz is essential because it is a perfect multiple of 40.
This frame rate is achieved by maintaining native 2160p resolution, but with checkerboard rendering (checkerboard rendering). The loss of visual quality compared to the “quality” mode is minimal, but with a feeling of fluidity in very marked increase – halfway perfect between 30 and 60 fps. In our opinion, this is the most convincing display mode of all, achieving an ideal compromise between fluidity and highlighting the incredible visual abundance of the game’s environments.
“Balanced” mode (click on the image, then on the download icon to see the capture in full size) ©Sony Interactive Entertainment
The sharpness of the environments is almost identical between the “quality” and “balanced” modes, and noticeably lower in the “performance” mode.
Semi-transparent textures, like the feather above Aloy’s shoulder here, betray the checkerboard rendering used by the “performance” and “balanced” modes.
These new features are available now and free of charge for all owners of the game on PS5, via update 1.17.
Sony PlayStation 5 (PS5)
To note Digital


(4)
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eBay
77.45
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Amazon
499.99
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baker.com
499.99
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Darty.com
499.99
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Cdiscount
499.99
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Micromania
499.99
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Asgoodasnew.com
685.00
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eBay
698.00
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Rakuten
778.00
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Amazon Marketplace
826.32
How the pricing table works
Sony PlayStation 5 (PS5) Digital Edition
Introductory price €399
To note Digital

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Amazon
399.99
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Fnac.com
399.99
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Cdiscount
399.99
-
Cdiscount
399.99
-
Micromania
399.99
How the pricing table works