FF16: Square Enix has a very specific idea for the PS5 exclusive by betting on pure action and not on turn-based

FF16: Square Enix has a very specific idea for the PS5 exclusive by betting on pure action and not on turn-based

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Game News FF16: Square Enix has a very specific idea for the PS5 exclusive by betting on pure action and not on turn-based

For many years, the Final Fantasy license has made the turn-based game system one of its emblematic features. However, the franchise did not want to rest on its laurels and tried to renew its formula through different episodes (Final Fantasy XII, Final Fantasy XV, …) and even massively multiplayer online games. Next summer, Final Fantasy XVI will continue these experiments, now conducted for a very specific purpose as specified by producer Naoki Yoshida.

Summary

  • Final Fantasy XVI, the new twist in the saga
  • Always pleasing fans, but above all convincing new ones

Final Fantasy XVI, the new twist in the saga

Since he finally showed the tip of his nose, during the State of Play event organized by Sony and PlayStation, after very long months of absence, Final Fantasy XVI has never been talked about so much. For once, we can largely thank the executives of the project who, for a few weeks, have multiplied the interviews to provide additional details or to support comments they may have made in the past on certain points of the future hit of the PlayStation 5 .

FF16: Square Enix has a very specific idea for the PS5 exclusive by betting on pure action and not on turn-based
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During these exchanges, all the mechanics of the game and the implementation of the development are scrutinized, whether it is about the gigantic fights that await us or the characters and invocations that we will be able to meet there. Mystery is always around Final Fantasy XVIeven if recently some little secrets and gray areas have been revealed and clarified, in particular the question of another version on consoles.

Always pleasing fans, but above all convincing new ones

Once again, the producer of the sixteenth numbered episode, Naomi Yoshida, spoke about one of the aspects of the game, namely its orientation towards “pure action” at the expense of the inseparable “turn-based”. of the franchise. In line with Final Fantasy XVwhich was meant to be an episode for both fans and newcomers alike and spelled it out clearly, Final Fantasy XVI has changed its tune by choosing action to attract a younger audience, as explained by Naomi Yoshida to the Japanese magazine Famitsu.

FF16: Square Enix has a very specific idea for the PS5 exclusive by betting on pure action and not on turn-basedFF16: Square Enix has a very specific idea for the PS5 exclusive by betting on pure action and not on turn-based

The Square Enix framework is well aware that turn-based brings a certain interest and a singular immersion, but the teams have paid attention to comments that question the presence of commands, such as turn-based, within video games.

I’m from a generation that grew up with command and turn-based RPGs (…) I think I understand how interesting and immersive it can be. On the other hand, for about ten years, I have seen quite a few opinions saying “I don’t understand the appeal of selecting commands in video games” (…) This opinion is only increasing , especially with younger audiences who don’t usually play RPGs” (…) As I said, I believe I know the fun of RPGs with a control system, and I want to continue to develop them, but I thought about the expected sales of Final Fantasy XVI and the impact we need to make. — Naoki Yoshida, producer of Final Fantasy XVI

Still according to Naomi Yoshida, this change is also attributable to the technological evolutions linked to each progression of the console generations, which allowed the typical commands of the role-playing game to become only simple actions in real time. Whatever, Final Fantasy XVI intends to please fans by managing to reinvent itself while retaining the DNA of the license and to neophytes thanks to the instantaneous pleasure of pure action.

For several generations of consoles, all the expressions of the characters can be done in real time. Actions such as “Pull the trigger” and your character will draw a weapon and “Press the button” and your character will wave their sword can now be easily expressed without going through a command system (…) It is now common for players younger than me like these kinds of games. Therefore, it seems like it doesn’t make sense to go through a command system to make a decision during a battle. (…) This is not a debate about what is good or bad, but there is a difference depending on the player’s preferences and age. Also, there is a big difference between a command system and a turn-based system, which are often confused, but are two different concepts. — Naoki Yoshida, producer of Final Fantasy XVI


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