Game News Elden Ring: a streamer makes us discover the game as we have never seen it!
Passed in version 1.06 a few days ago, Elden Ring continues to be improved by From Software, which does not hesitate to rebalance its gameplay and track down the bugs present in the Underworld. But a streamer decided to go the opposite way to present the game to us as it was… before its release.
Released on February 25 on PC, PS4, PS5, Xbox One and Xbox Series, Elden Ring totally exceeded the expectations of From Software and Bandai Namco.
Elden Ring: a commercial success and a very active community
With more than 13.4 million copies sold in just over a month, the title has reached a much wider audience than the studio’s other productions, as renowned as they may be. A success due to the marketing campaign highlighting the participation of George RR Martin to the conception of the universe, to the establishment of a vast open world more accessiblebut also thanks to great gameplay qualities of the title, its music and word of mouth.
For the moment favorite for Game of the Year title, The ring of fire fascinates. It fascinates regulars of From Software games, wishing to dissect all the elements that make up the world and the story, neophytes, helped by the possibility of leaving an area that is too difficult, or even by the speedrunnerswho compete in inventiveness to set new records.
Dive into the heart of development thanks to a streamer
But Lance McDonald, explorer of many games (NieR Automata) and Elden Ring in particular, decided to turn back and introduce your community to the game as it was BEFORE its release. Obviously, the discovery of this version of the game could not be done without the integration of a free cameraallowing to go everywhere and thus to see what is hidden under water, behind cave walls, and generally in inaccessible areas to players. Often there is nothing to see, but it is always interesting to see what lies behind the scenes of the gameand maybe some never-before-seen secrets will be unearthed.
I’m live on Twitch for something special, playing a pre-release version of Elden Ring (from 2 months before the game’s release!) with LOADS of unfinished stuff, different items, enemies, mechanics, names of characters and full debug camera mode. GO https://t.co/qDYEQN4VLs pic.twitter.com/c7Nc2XN5yW
—Lance McDonald (@manfightdragon) August 11, 2022
I’m live on Twitch for something special, playing a pre-release version of Elden Ring (2 months before release!) with LOADS of unfinished stuff, different items, enemies, mechanics, character names and debug camera mode. Let’s go.
Beyond going to see what is hidden “beyond the veil”, the idea of exploring this non-commercialized version is therefore to discover the changes made by the developers in terms of combat, objects modified, hidden or deleted since then, new weapons, revised and corrected mechanics or even modified characters. In sum, a dive into the development of Elden Ringbut also under the map, outside the dungeons, and in the heart of the textures.
Since his stream started, Lance McDonald hasn’t hesitated to pause the game and use the camera to dissect the executions or observe the 3D models very closely characters, sometimes unfinished. Even if nothing new emerges from this exploration, it is as entertaining as it is enlightening on how the last few weeks of development went.
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