Diablo Immortal: despite the controversy, the director of Blizzard defends the game

Diablo Immortal: despite the controversy, the director of Blizzard defends the game

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Game News Diablo Immortal: despite the controversy, the director of Blizzard defends the game

Released at the beginning of June, the Diablo Immortal video game has been talked about. In question, the ubiquitous monetization pointed out by many players. A controversy that has not escaped Mike Ybarra, director of Blizzard, who spoke on the subject in the columns of the Los Angeles Time.

Summary

  • “”How can we give away a free Diablo experience?”
  • “Only releasing PC games does not serve today’s gamers”

Since its release on PC and mobiles (iOS and Android) at the beginning of June, the Diablo Immortal video game has been the subject of numerous criticisms. The good ones dwell on its content, its accessibility for beginners and the still faithful representation of the universe of the saga on mobiles. As for the bad ones, they mainly point the finger at the economic model: a monetization that is too present and quickly necessary for anyone wishing to perform at a high level. In an interview given to Los Angeles TimeBlizzard Director Mike Ybarra discusses this monetization:

When we thought about monetization, we asked ourselves “How can we give a free experience of Diablo to hundreds of millions of people, where they can literally play 99.5% of the game for free?

In addition, the LAT reports having received an email from a Blizzard spokesperson immediately indicating that a vast majority of players were not spending money on it. While Ybarra also says he’s aware of complaints about Diablo Immortal, he responds by pointing to the game’s 4.5/5 (18/20) average based on 110,000 feedback. Understood: the players who complain do not represent the majority. However, it does not mention the 3.7/5 (14.8/20) average provided by more than 600,000 users on Google Play.

Later in the interview, Mike Ybarra (which is the first game released since becoming director of Blizzard) explains that he wants to introduce the licenses (Warcraft, Diablo, Overwatch) to a greater number of people :

My hope is to develop these franchises in order to provide excellent experiences on a more regular basis, but also to export our universes to new media. Only releasing PC games does not serve today’s gamers.

A desire to expand its community of players that has been observed recently. For example, Hearthstone has integrated the mode mercenaries whose game system evokes gatchas on mobiles. Announced at the beginning of May, the game Warcraft: Arclight Rumble takes up the universe of the eponymous saga with a title developed exclusively for mobiles with gameplay reminiscent of that of Clash Royale. Of course, the release of Diablo Immortal and its success (10 million downloads and $48 million generated at launch) should convince Blizzard to stay on this path.

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